Passionate Game Developer in Training

Welcome to my portfolio! As a master's student in computer science, I am dedicated to mastering Unreal Engine 5 and showcasing my game demos to break into the game industry.

My Game Development Journey
Showcasing My Game Demos

This website highlights my progress and projects in game development. I aim to create immersive experiences and contribute to the gaming world as I continue to learn and grow in this exciting field.

Game Development

First year master's student, good at C++ and learning Unreal Engine. Have many experience in many kinds of video games. Willing to travel. Also a bilingual (English and Chinese).

Have played many kinds of video games: FPS (Battlefield, CSGO, etc.), RPG (Baldur's Gate 3, Cyberpunk 2077, FallOut4, Mount & Blade, etc.), MOBA (LOL, etc.), Vehicle Games (World of Tanks, Enlisted), Survival Games (Forrest, Palworld), RTS (Red Alert 2, COH, etc.), SLG (Total War, Jagged Alliance, etc.), CO-OP (It takes two, A way out), FTG (Street Fighter V). Still extending!!!

Experience

3D architecture design software based on OPENGL, China | OpenGL, C++

Jan 2024-Apr 2024

  • Converted the vertex data set into a 3D model so that architects can observe their designs more intuitively;

  • Processed over 10000 vertex data at once which saved a lot of time;

  • Developed the translation, rotation and scaling functions to help architects better observe 3D models;

  • Redressed the triangulation algorithm to handle the circular contour correctly;

  • Researched and programmed the project independently;

Front-end Software Engineer Intern

China Guangdong Nuclear Power Holding Co., Ltd

Oct 2022-Jan 2023

  • Programmed the WEB front end using the VUE framework to help manage the Wind-turbine System;

  • Designed the login page of the system, which redirected to different page according the role of the user;

  • Developed a list interface to display the status of over 3000 of Wind-turbine components.

  • Implemented the function of adding, deleting, changing and checking to manage components status online

  • Collaborated with a technical team to assure my components were compatible with those of others;